Best simcity buildit starting layout3/10/2024 ![]() I've had pretty decent success with this layout, however, it seems the blocks are too large for the avenue trees to be as effective as I wanted and so. Yeah haven't started yet, not sure if I even will this year lol! Depends partly on if any of you are even interested in seeing this get made, still in the brainstorming stage as I do the Math on this Math worked out beforehand equals hopefully first try fail proof design. 3 Large Hospitals is good for 112,500 Sims, more than half of that so sounds safe, I remember Elementaries being around the same as Hospitals and Highs being at least double, of course the POP would come down further with Police and Fire etc meaning maybe just the 1 Hospital and Elementary school could be manageable. ![]() ![]() Two Large Elementary as well and a Large High School, all are basically 2X3X4, so 24X3 is 72 of the 48X3=144 zoning or already half, cutting POP down to 64K, maybe 3 Hospitals and Elementary every 2 quarters could work and try 1 Large High school per 2 as well, so 3X3X4=36X2=72+(2X3X4=)24=96 out of 288, a third, or 170Kish people. (2X10=)20+(2X7(due to having two 3X3 large parks=)14)(=34)+(2X6=)12=48, divide by 3=16 and times again by 8(for 8K being the largest I remember for what I think was 3X3 residential) and we get upto 128K per 14X14 quarter, ouch, even if the POP is half of that, it still suggests 2 Large Hospitals (good for upto 75K Sims) would be needed. Scaled up, another grid onto that 35x35 would be 68, another again 101, and then 3 more which would be another 99 onto that would be 200, beyond 299 and 398 etc, sounds like I've thought of a good mega city pattern to try so would be handy to know how far from the edges I should start the grids by knowing the size of the maps. That leaves a 1 tile wide strip for trees along the Avenues which ideally wont be getting used a whole lot anyway, but also 1 tile is all that's needed for Buses so might as well do them there as well I guess. For your very first city in your very first region, however, you'll want to follow these steps to learn how the various city systems work with each other.So I was bored I guess and so decided to rewatch this video: In it I noticed how it seems you can choose if you make intersections though Avenues or not, therefore I thought of having a grid of Avenues acting as one way roads by never crossing them with normal roads which should be doubly effective at getting Sims into my trains if they can't even do U-turns at Avenue x Avenue intersections, anyone seen if they can?Īs for the actual layout, 35x35 Avenue, so, 31x31 inside it, railway going though the centre making 4 15x15 tiles inside, so I thought 2 11 length roads 6 tiles apart leading to a 14 length road 3 away from the railway where the station is, allowing 4 10x3 zonings along 10 of the 11 tiles length of the roads from the Avenue and like another 2 6x3s either side of station. These pages assume your city does not have the mining or drilling specializations, as those require a little more planning based on the location of the resources. ![]() Note that the following steps may not be the most efficient way to start your city if you have a specific plan. It will give you a good foothold into your city, keep things organized, and allow you to invest your collected taxes into better buildings and brighter futures for your citizens. It's all too easy to bankrupt yourself immediately, or simply make life harder on your Sims than it has to be (and thus slowing your profits).Īlthough there is no single “best” way of starting a new city, following the steps in our mini-guide will help you avoid disaster and create a profit fairly early on. You have a lot of freedom in what to build, and your opening “moves” are very important. There is something majestic about the prospect of breaking ground in a new plot of land for a city, and founding your first city in a new region is especially thrilling.
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